106. Mana
Rules in this chapter
- 106.1 Mana Mana is the primary resource in the game. Players spend mana to pay costs, usually when casting spells and activating abilities.
- 106.2 Mana Mana is represented by mana symbols (see rule 107.4). Mana symbols also represent mana costs (see rule 202).
- 106.3 Mana Mana is produced by the effects of mana abilities (see rule 605). It may also be produced by the effects of spells, as well as by the effects of abilities that aren’t mana…
- 106.4 Mana When an effect instructs a player to add mana, that mana goes into a player’s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player’s mana…
- 106.5 Mana If an ability would produce one or more mana of an undefined type, it produces no mana instead.
- 106.6 Mana Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a…
- 106.7 Mana Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of…
- 106.8 Mana If an effect would add mana represented by a hybrid mana symbol to a player’s mana pool, that player chooses one half of that symbol. If a colored half is chosen, one mana of that…
- 106.9 Mana If an effect would add mana represented by a Phyrexian mana symbol to a player’s mana pool, one mana of the color of that symbol is added to that player’s mana pool.
- 106.10 Mana If an effect would add mana represented by a generic mana symbol to a player’s mana pool, that much colorless mana is added to that player’s mana pool.
- 106.11 Mana If an effect would add mana represented by one or more snow mana symbols to a player’s mana pool, that much colorless mana is added to that player’s mana pool.
- 106.12 Mana To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
- 106.13 Mana One card (Drain Power) causes one player to lose unspent mana and another to add “the mana lost this way.” (Note that these may be the same player.) This empties the former…