Magic: The Gathering Comprehensive Rules
The Comprehensive Rules with a glossary and search. Every rule has its own page so you can link to it: for example, 702.19 is Trample.
Sections
- 1. Game Concepts
- 100 General
- 101 The Magic Golden Rules
- 102 Players
- 103 Starting the Game
- 104 Ending the Game
- 105 Colors
- 106 Mana
- 107 Numbers and Symbols
- 108 Cards
- 109 Objects
- 110 Permanents
- 111 Tokens
- 112 Spells
- 113 Abilities
- 114 Emblems
- 115 Targets
- 116 Special Actions
- 117 Timing and Priority
- 118 Costs
- 119 Life
- 120 Damage
- 121 Drawing a Card
- 122 Counters
- 123 Stickers
- 2. Parts of a Card
- 3. Card Types
- 4. Zones
- 5. Turn Structure
- 6. Spells, Abilities, and Effects
- 600 General
- 601 Casting Spells
- 602 Activating Activated Abilities
- 603 Handling Triggered Abilities
- 604 Handling Static Abilities
- 605 Mana Abilities
- 606 Loyalty Abilities
- 607 Linked Abilities
- 608 Resolving Spells and Abilities
- 609 Effects
- 610 One-Shot Effects
- 611 Continuous Effects
- 612 Text-Changing Effects
- 613 Interaction of Continuous Effects
- 614 Replacement Effects
- 615 Prevention Effects
- 616 Interaction of Replacement and/or Prevention Effects
- 7. Additional Rules
- 700 General
- 701 Keyword Actions
- 702 Keyword Abilities
- 703 Turn-Based Actions
- 704 State-Based Actions
- 705 Flipping a Coin
- 706 Rolling a Die
- 707 Copying Objects
- 708 Face-Down Spells and Permanents
- 709 Split Cards
- 710 Flip Cards
- 711 Leveler Cards
- 712 Double-Faced Cards
- 713 Substitute Cards
- 714 Saga Cards
- 715 Adventurer Cards
- 716 Class Cards
- 717 Attraction Cards
- 718 Prototype Cards
- 719 Case Cards
- 720 Omen Cards
- 721 Station Cards
- 722 Preparation Cards
- 723 Controlling Another Player
- 724 Ending Turns and Phases
- 725 The Monarch
- 726 The Initiative
- 727 Restarting the Game
- 728 Rad Counters
- 729 Subgames
- 730 Merging with Permanents
- 731 Day and Night
- 732 Taking Shortcuts
- 733 Handling Illegal Actions
- 8. Multiplayer Rules
- 800 General
- 801 Limited Range of Influence Option
- 802 Attack Multiple Players Option
- 803 Attack Left and Attack Right Options
- 804 Deploy Creatures Option
- 805 Shared Team Turns Option
- 806 Free-for-All Variant
- 807 Grand Melee Variant
- 808 Team vs. Team Variant
- 809 Emperor Variant
- 810 Two-Headed Giant Variant
- 811 Alternating Teams Variant
- 9. Casual Variants
Every Magic term, from “abandon” to “zone”.
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