505. Main Phase
Rules in this chapter
- 505.1 Main Phase There are two main phases in a turn. In each turn, the first main phase (also known as the precombat main phase) and the second main phase (also known as the postcombat main…
- 505.2 Main Phase The main phase has no steps, so a main phase ends when all players pass in succession while the stack is empty. (See rule 500.2.)
- 505.3 Main Phase First, but only if the players are playing an Archenemy game (see rule 904), the active player is the archenemy, and it’s the active player’s precombat main phase, the active…
- 505.4 Main Phase Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they…
- 505.5 Main Phase Third, if the active player controls one or more Attractions and it’s the active player’s precombat main phase, the active player rolls to visit their Attractions. (See rule…
- 505.6 Main Phase Fourth, the active player gets priority. (See rule 117, “Timing and Priority.”)