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  1. Magic rules
  2. ›5. Turn Structure
  3. ›507. Beginning of Combat Step

507. Beginning of Combat Step

Rules in this chapter

  • 507.1 Beginning of Combat Step First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of…
  • 507.2 Beginning of Combat Step Second, the active player gets priority. (See rule 117, “Timing and Priority.”)
← Previous506. Combat PhaseNext →508. Declare Attackers Step

Magic Comprehensive Rules effective as of September 25, 2026. Original at magic.wizards.com/en/rules

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Gatewatch is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Wizards' Fan Content Policy