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  1. Magic rules
  2. ›5. Turn Structure
  3. ›513. End Step

513. End Step

Rules in this chapter

  • 513.1 End Step The end step has no turn-based actions. Once it begins, the active player gets priority. (See rule 117, “Timing and Priority.”)
  • 513.2 End Step If a permanent with an ability that triggers “at the beginning of the end step” enters the battlefield during this step, that ability won’t trigger until the next turn’s end step…
← Previous512. Ending PhaseNext →514. Cleanup Step

Magic Comprehensive Rules effective as of September 25, 2026. Original at magic.wizards.com/en/rules

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Gatewatch is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Wizards' Fan Content Policy