805. Shared Team Turns Option
Rules in this chapter
- 805.1 Shared Team Turns Option Some multiplayer games between teams use the shared team turns option. It’s always used in the Two-Headed Giant variant (see rule 810) and the Archenemy casual variant (see rule…
- 805.2 Shared Team Turns Option Within each team, the player seated in the rightmost seat from that team’s perspective is the primary player. If the players on a team can’t agree on a choice, such as which…
- 805.3 Shared Team Turns Option The methods described in rule 103.1 are used to determine which team will take the first turn. The team determined this way is the starting team.
- 805.4 Shared Team Turns Option Each team takes turns rather than each player.
- 805.5 Shared Team Turns Option Teams have priority, not individual players.
- 805.6 Shared Team Turns Option The Active Player, Nonactive Player order rule (see rule 101.4) is modified if the shared team turns option is used. If multiple teams would make choices and/or take actions at…
- 805.7 Shared Team Turns Option If multiple triggered abilities have triggered since the last time a team received priority, the members of the active team put all triggered abilities any of them controls on the…
- 805.8 Shared Team Turns Option If an effect gives a player an extra turn or adds a phase or step to that player’s turn, that player’s team takes the extra turn, phase, or step. If an effect causes a player to…
- 805.9 Shared Team Turns Option Any ability that refers to the “active player” refers to one specific active player, not to all of the active players. The ability’s controller chooses which one the ability…
- 805.10 Shared Team Turns Option The shared team turns option uses different combat rules than other multiplayer options.