903. Commander
Rules in this chapter
- 903.1 Commander In the Commander variant, a variant created and popularized by fans, each deck is led by a legendary creature designated as that deck’s commander. The Commander variant uses all…
- 903.2 Commander A Commander game may be a two-player game or a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the…
- 903.3 Commander Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a Vehicle card, or (c) a Spacecraft card with one or more…
- 903.4 Commander The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana…
- 903.5 Commander Each Commander deck is subject to the following deck construction rules.
- 903.6 Commander At the start of the game, each player puts their commander from their deck face up into the command zone. Then each player shuffles the remaining cards of their deck so that the…
- 903.7 Commander Once the starting player has been determined, each player sets their life total to 40 and draws a hand of seven cards.
- 903.8 Commander A player may cast a commander they own from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast…
- 903.9 Commander A commander may return to the command zone during a Commander game.
- 903.10 Commander The Commander variant includes the following specification for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)
- 903.11 Commander Except via rules, special actions, and effects that specifically bring cards into Commander games from outside the game, traditional cards from outside the game cannot be brought…
- 903.12 Brawl Option
- 903.13 Commander Draft