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116. Special Actions

Rules in this chapter

  • 116.1 Special Actions Special actions are actions a player may take when they have priority that don’t use the stack. These are not to be confused with turn-based actions and state-based actions, which…
  • 116.2 Special Actions There are twelve special actions:
  • 116.3 Special Actions If a player takes a special action, that player receives priority afterward.
← Previous115. TargetsNext →117. Timing and Priority

Magic Comprehensive Rules effective as of September 25, 2026. Original at magic.wizards.com/en/rules

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Gatewatch is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Wizards' Fan Content Policy