117. Timing and Priority
Rules in this chapter
- 117.1 Timing and Priority Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with…
- 117.2 Timing and Priority Other kinds of abilities and actions are automatically generated or performed by the game rules, or are performed by players without receiving priority.
- 117.3 Timing and Priority Which player has priority is determined by the following rules:
- 117.4 Timing and Priority If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack…
- 117.5 Timing and Priority Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this…
- 117.6 Timing and Priority In a multiplayer game using the shared team turns option, teams rather than individual players have priority. See rule 805, “Shared Team Turns Option.”
- 117.7 Timing and Priority If a player with priority casts a spell or activates an activated ability while another spell or ability is already on the stack, the new spell or ability has been cast or…