315. Conspiracies
Rules in this chapter
- 315.1 Conspiracies Conspiracy cards are used only in limited play, particularly in the Conspiracy Draft variant (see rule 905). Conspiracy cards aren’t used in constructed play.
- 315.2 Conspiracies At the start of a game, before decks are shuffled, each player may put any number of conspiracy cards from their sideboard into the command zone. Conspiracy cards with hidden…
- 315.3 Conspiracies Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command…
- 315.4 Conspiracies Conspiracy cards have no subtypes.
- 315.5 Conspiracies Conspiracy cards may have any number of static or triggered abilities. As long as a conspiracy card is face up in the command zone, its static abilities affect the game, and its…
- 315.6 Conspiracies The owner of a conspiracy card is the player who put it into the command zone at the start of the game. The controller of a conspiracy card is its owner.
- 315.7 Conspiracies At any time, you may look at a face-down conspiracy card you control. You can’t look at face-down conspiracy cards controlled by other players.