400. General
Rules in this chapter
- 400.1 General A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use…
- 400.2 General Public zones are zones in which all players can see the cards’ faces, except for those cards that some rule or effect specifically allow to be face down. Graveyard, battlefield…
- 400.3 General If an object would go to any library, graveyard, or hand other than its owner’s, it goes to its owner’s corresponding zone.
- 400.4 General Cards with certain card types can’t enter certain zones.
- 400.5 General The order of objects in a library, in a graveyard, or on the stack can’t be changed except when effects or rules allow it. The same is true for objects arranged in face-down piles…
- 400.6 General If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in…
- 400.7 General An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. This rule has the following exceptions.
- 400.8 General If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.
- 400.9 General If a face-up object in the command zone is turned face down, it becomes a new object.
- 400.10 General If an object in the command zone is put into the command zone, it doesn’t change zones, but it becomes a new object that has just entered the command zone.
- 400.11 General An object is outside the game if it isn’t in any of the game’s zones. Outside the game is not a zone.
- 400.12 General Some effects instruct a player to do something to a zone (such as “Shuffle your hand into your library”). That action is performed on all cards in that zone. The zone itself is…