408. Command
Rules in this chapter
- 408.1 Command The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
- 408.2 Command Emblems may be created in the command zone. See rule 114, “Emblems.”
- 408.3 Command In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command…