500. General
Rules in this chapter
- 500.1 General A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. Each of these phases takes place every turn, even if nothing happens…
- 500.2 General A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn’t cause such a phase…
- 500.3 General A step in which no players receive priority ends when all specified actions that take place during that step are completed. The only such steps are the untap step (see rule 502)…
- 500.4 General As a step or phase begins, if there are effects that last until that step or phase, those effects expire.
- 500.5 General As a step or phase ends, if there are effects that last until the end of that step or phase, those effects expire. Then any unspent mana left in a player’s mana pool empties. This…
- 500.6 General When a phase or step begins, any abilities that trigger “at the beginning of” that phase or step trigger. They are put on the stack the next time a player would receive priority…
- 500.7 General Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are…
- 500.8 General Some effects can add phases to a turn. They do this by adding the phases directly after the specified phase. If multiple extra phases are created after the same phase, the most…
- 500.9 General Some effects can add steps to a phase. They do this by adding the steps directly after a specified step or directly before a specified step. If multiple extra steps are created…
- 500.10 General Some effects add a step after a particular phase. In that case, that effect first creates the phase which normally contains that step directly after the specified phase. Any other…
- 500.11 General Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn’t exist. See rule 614.10.
- 500.12 General No game events can occur between steps, phases, or turns.