609. Effects
Rules in this chapter
- 609.1 Effects An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more…
- 609.2 Effects Effects apply only to permanents unless the instruction’s text states otherwise or they clearly can apply only to objects in one or more other zones.
- 609.3 Effects If an effect attempts to do something impossible, it does only as much as possible.
- 609.4 Effects Some effects state that a player may do something “as though” some condition were true or a creature can do something “as though” some condition were true. This applies only to…
- 609.5 Effects If an effect could result in a tie, the text of the spell or ability that created the effect will specify what to do in the event of a tie. The Magic game has no default for ties.
- 609.6 Effects Some continuous effects are replacement effects or prevention effects. See rules 614 and 615.
- 609.7 Effects Some effects apply to damage from a source—for example, “The next time a red source of your choice would deal damage to you this turn, prevent that damage.”