6. Spells, Abilities, and Effects
Chapters
- 600 General · 0 rules
- 601 Casting Spells · 8 rules
- 602 Activating Activated Abilities · 5 rules
- 603 Handling Triggered Abilities · 12 rules
- 604 Handling Static Abilities · 7 rules
- 605 Mana Abilities · 5 rules
- 606 Loyalty Abilities · 6 rules
- 607 Linked Abilities · 5 rules
- 608 Resolving Spells and Abilities · 3 rules
- 609 Effects · 7 rules
- 610 One-Shot Effects · 5 rules
- 611 Continuous Effects · 3 rules
- 612 Text-Changing Effects · 10 rules
- 613 Interaction of Continuous Effects · 11 rules
- 614 Replacement Effects · 17 rules
- 615 Prevention Effects · 13 rules
- 616 Interaction of Replacement and/or Prevention Effects · 2 rules