704. State-Based Actions
Rules in this chapter
- 704.1 State-Based Actions State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don’t use the stack.
- 704.2 State-Based Actions State-based actions are checked throughout the game and are not controlled by any player.
- 704.3 State-Based Actions Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable…
- 704.4 State-Based Actions Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.
- 704.5 State-Based Actions The state-based actions are as follows:
- 704.6 State-Based Actions Some variant games include additional state-based actions that aren’t normally applicable:
- 704.7 State-Based Actions If multiple state-based actions would have the same result at the same time, a single replacement effect will replace all of them.
- 704.8 State-Based Actions If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is…