7. Additional Rules
Chapters
- 700 General · 16 rules
- 701 Keyword Actions · 71 rules
- 702 Keyword Abilities · 195 rules
- 703 Turn-Based Actions · 4 rules
- 704 State-Based Actions · 8 rules
- 705 Flipping a Coin · 3 rules
- 706 Rolling a Die · 8 rules
- 707 Copying Objects · 14 rules
- 708 Face-Down Spells and Permanents · 12 rules
- 709 Split Cards · 5 rules
- 710 Flip Cards · 5 rules
- 711 Leveler Cards · 7 rules
- 712 Double-Faced Cards · 21 rules
- 713 Substitute Cards · 5 rules
- 714 Saga Cards · 4 rules
- 715 Adventurer Cards · 5 rules
- 716 Class Cards · 4 rules
- 717 Attraction Cards · 6 rules
- 718 Prototype Cards · 5 rules
- 719 Case Cards · 3 rules
- 720 Omen Cards · 5 rules
- 721 Station Cards · 4 rules
- 722 Preparation Cards · 5 rules
- 723 Controlling Another Player · 9 rules
- 724 Ending Turns and Phases · 2 rules
- 725 The Monarch · 5 rules
- 726 The Initiative · 5 rules
- 727 Restarting the Game · 7 rules
- 728 Rad Counters · 1 rules
- 729 Subgames · 6 rules
- 730 Merging with Permanents · 3 rules
- 731 Day and Night · 2 rules
- 732 Taking Shortcuts · 6 rules
- 733 Handling Illegal Actions · 2 rules