732. Taking Shortcuts
Rules in this chapter
- 732.1 Taking Shortcuts When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority)…
- 732.2 Taking Shortcuts Taking a shortcut follows the following procedure.
- 732.3 Taking Shortcuts Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times…
- 732.4 Taking Shortcuts If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)
- 732.5 Taking Shortcuts No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.
- 732.6 Taking Shortcuts If a loop contains an effect that says “[A] unless [B],” where [A] and [B] are each actions, no player can be forced to perform [B] to break the loop. If no player chooses to…