901. Planechase
Rules in this chapter
- 901.1 Planechase In the Planechase variant, plane cards and phenomenon cards add additional abilities and randomness to the game. The Planechase variant uses all the normal rules for a Magic game…
- 901.2 Planechase A Planechase game may be a two-player game or a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the…
- 901.3 Planechase In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more…
- 901.4 Planechase All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
- 901.5 Planechase Once all players have kept their opening hands and used the abilities of cards that allow them to take an action with those cards from their opening hands, the starting player…
- 901.6 Planechase The owner of a plane or phenomenon card is the player who started the game with it in their planar deck. The controller of a face-up plane or phenomenon card is the player…
- 901.7 Planechase Any abilities of a face-up plane card or phenomenon card in the command zone function from that zone. The card’s static abilities affect the game, its triggered abilities may…
- 901.8 Planechase Planechase games have an inherent triggered ability known as the “planeswalking ability.” The full text of this ability is “Whenever you roll the Planeswalker symbol on the planar…
- 901.9 Planechase Any time the active player has priority and the stack is empty, but only during a main phase of their turn, that player may roll the planar die. Taking this action costs a player…
- 901.10 Planechase When a player leaves the game, all objects owned by that player except abilities from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card or…
- 901.11 Planechase After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with…
- 901.12 Planechase A Two-Headed Giant Planechase game uses all the rules for the Two-Headed Giant multiplayer variant and all the rules for the Planechase casual variant, with the following…
- 901.13 Planechase In multiplayer formats other than Grand Melee, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those…
- 901.14 Planechase In Grand Melee Planechase games, multiple plane cards or phenomenon cards may be face up at the same time.
- 901.15 Single Planar Deck Option