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Command

A zone for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed. See rule 408, “Command.”

← Previous termCombat PhaseNext term →Commander

Magic Comprehensive Rules effective as of September 25, 2026. Original at magic.wizards.com/en/rules

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Gatewatch is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Wizards' Fan Content Policy