601. Casting Spells
Rules in this chapter
- 601.1 Casting Spells Previously, the action of casting a spell, or casting a card as a spell, was referred to on cards as “playing” that spell or that card. Cards that were printed with that text have…
- 601.2 Casting Spells To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell…
- 601.3 Casting Spells A player can begin to cast a spell only if a rule or effect allows that player to cast it and no rule or effect prohibits that player from casting it.
- 601.4 Casting Spells While announcing the choices of any modes, alternative costs, and/or additional costs as described in rule 601.2b, some options may be available to a player only if other choices…
- 601.5 Casting Spells While announcing the choices of any targets and/or the division or distribution of any effects as described in rules 601.2c–d, some options may be available to a player only if…
- 601.6 Casting Spells If a player is no longer allowed to cast a spell after completing its proposal (see rules 601.2a–d), the casting of the spell is illegal and the game returns to the moment before…
- 601.7 Casting Spells Some spells specify that one of their controller’s opponents does something the controller would normally do while it’s being cast, such as choose a mode or choose targets. In…
- 601.8 Casting Spells Casting a spell that alters costs won’t affect spells and abilities that are already on the stack.