613. Interaction of Continuous Effects
Rules in this chapter
- 613.1 Interaction of Continuous Effects The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a…
- 613.2 Interaction of Continuous Effects Within layer 1, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order (see rule 613.7). Note that dependency…
- 613.3 Interaction of Continuous Effects Within layers 2–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.7). Note that dependency…
- 613.4 Interaction of Continuous Effects Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.7.) Note that dependency…
- 613.5 Interaction of Continuous Effects The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics…
- 613.6 Interaction of Continuous Effects If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or…
- 613.7 Interaction of Continuous Effects Within a layer or sublayer, determining which order effects are applied in is usually done using a timestamp system. An effect with an earlier timestamp is applied before an…
- 613.8 Interaction of Continuous Effects Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system. If a dependency exists, it will override the timestamp…
- 613.9 Interaction of Continuous Effects One continuous effect can override another. Sometimes the results of one effect determine whether another effect applies or what another effect does.
- 613.10 Interaction of Continuous Effects Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after…
- 613.11 Interaction of Continuous Effects Some continuous effects affect game rules rather than objects. For example, effects may modify a player’s maximum hand size, or say that a creature must attack this turn if able…