614. Replacement Effects
Rules in this chapter
- 614.1 Replacement Effects Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of…
- 614.2 Replacement Effects Some replacement effects apply to damage from a source. See rule 609.7.
- 614.3 Replacement Effects There are no special restrictions on casting a spell or activating an ability that generates a replacement effect. Such effects last until they’re used up or their duration has…
- 614.4 Replacement Effects Replacement effects must exist before the appropriate event occurs—they can’t “go back in time” and change something that’s already happened. Spells or abilities that generate…
- 614.5 Replacement Effects A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.
- 614.6 Replacement Effects If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can’t…
- 614.7 Replacement Effects If a replacement effect would replace an event, but that event never happens, the replacement effect simply doesn’t do anything.
- 614.8 Replacement Effects Regeneration is a destruction-replacement effect. The word “instead” doesn’t appear on the card but is implicit in the definition of regeneration. “Regenerate [permanent]” means…
- 614.9 Replacement Effects Some effects replace damage dealt to one battle, creature, planeswalker, or player with the same damage dealt to another battle, creature, planeswalker, or player; such effects…
- 614.10 Replacement Effects An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. “Skip [something]” is the same as “Instead of doing [something], do nothing.” Once a…
- 614.11 Replacement Effects Some effects replace card draws. These effects are applied even if no cards could be drawn because there are no cards in the affected player’s library.
- 614.12 Replacement Effects Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent…
- 614.13 Replacement Effects An effect that modifies how a permanent enters the battlefield may cause other objects to change zones.
- 614.14 Replacement Effects An object may have one ability printed on it that generates a replacement effect which causes one or more cards to be exiled, and another ability that refers either to “the exiled…
- 614.15 Replacement Effects Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability’s own effect(s)…
- 614.16 Replacement Effects Some replacement effects apply “if an effect would create one or more tokens” or “if an effect would put one or more counters on a permanent.” These replacement effects apply if…
- 614.17 Replacement Effects Some effects state that something can’t happen. These effects aren’t replacement effects, but follow similar rules.