702.80. Wither

Subrules

Wither is a static ability. Damage dealt to a creature by a source with wither isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule 120.3.

If an object is no longer in the zone it’s expected to be in as an effect causes it to deal damage, its last known information is used to determine whether it had wither.

The wither rules function no matter what zone an object with wither deals damage from.

Multiple instances of wither on the same object are redundant.

Other rules in this chapter

Ask the judge Pro

The life counter has an AI judge that answers your play citing the exact rules. It is part of Gatewatch Pro; the rules, Oracle text and rulings stay free.