712. Double-Faced Cards
Rules in this chapter
- 712.1 Double-Faced Cards A double-faced card has a Magic card face on one side and either a Magic card face or half of an oversized card face on the other. (It does not have a Magic card back.) There are…
- 712.2 Double-Faced Cards Nonmodal double-faced cards have a Magic card face on each side and include abilities on one or both of their faces that allow the card to either “transform” or “convert” (turn…
- 712.3 Double-Faced Cards Modal double-faced cards have a Magic card face on each side. These faces are usually independent from one another, but they may have an ability that allows them to “transform” or…
- 712.4 Double-Faced Cards Meld cards have a Magic card face on one side and half of an oversized card face on the other.
- 712.5 Double-Faced Cards There are seven specific meld pairs.
- 712.6 Double-Faced Cards Players who are allowed to look at a double-faced card may look at both sides of that card.
- 712.7 Double-Faced Cards Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use…
- 712.8 Double-Faced Cards Each face of a double-faced card that isn’t a meld card has its own set of characteristics. The front face of each meld card and the combined face formed by a meld pair each has…
- 712.9 Double-Faced Cards Only permanents represented by double-faced tokens and double-faced cards that are not meld cards can transform or convert. (See rule 701.27, “Transform,” and rule 701.28…
- 712.10 Double-Faced Cards If a spell or ability instructs a player to transform or convert a permanent, and the face that permanent would transform or convert into is an instant or sorcery card face, or is…
- 712.11 Double-Faced Cards A double-faced spell is cast with its front face up by default. See rule 601, “Casting Spells.”
- 712.12 Double-Faced Cards A player playing a modal double-faced card or a copy of a modal double-faced card as a land chooses one of its faces that’s a land before putting it onto the battlefield. It…
- 712.13 Double-Faced Cards By default, a resolving double-faced spell that becomes a permanent is put onto the battlefield with the same face up that was face up on the stack.
- 712.14 Double-Faced Cards A double-faced card put onto the battlefield from a zone other than the stack enters the battlefield with its front face up by default.
- 712.15 Double-Faced Cards If an effect allows a player to cast a double-faced card as a face-down creature spell, or if a double-faced card enters the battlefield face down, it will have the…
- 712.16 Double-Faced Cards Melded permanents and other double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens and that…
- 712.17 Double-Faced Cards A double-faced card that is exiled face down remains hidden, using a face-down substitute card and/or opaque sleeves. See rule 713, “Substitute Cards.”
- 712.18 Double-Faced Cards When a double-faced permanent transforms or converts, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it.
- 712.19 Double-Faced Cards If an effect instructs a player to choose a card name, the player may choose the name of either face of a double-faced card but not both. The player may choose the name of the…
- 712.20 Double-Faced Cards If a double-faced card would have an “As [this permanent] transforms . . .” ability after it transforms or converts, that ability is applied while that permanent is transforming…
- 712.21 Double-Faced Cards If a melded permanent leaves the battlefield, one permanent leaves the battlefield and two cards are put into the appropriate zone.